Feature #11587

ai Rate Of Fire

Added by subfigura almost 7 years ago. Updated over 6 years ago.

Status:Expired Start date:07/01/2010
Priority:Normal Due date:
Assignee:- % Done:


Target version:-
Affected ArmA II version:Please select... First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:


There was some stupid optimization - if you (the player) standing next to the shooting, he has normal rate of fire (auto) if you leave at 15 meters, I felt sort of the quick single, but actually changing the parameter aRateofFire. No sound with. This rate of fire.

aiRateOfFireDistance = 200;
soundBurst = 0;
ffFrequency = 0.070000;
ffCount = 5;
burst = 1;
ffMagnitude = 0.500000;
aiRateOfFire = 0;

It doesn't help!

Why did I want? 1 danamika 2 terrible hands effectively, 3, and the soldiers did not die with full ammunition, and something about time to shoot.

Very funny made in the game strelba machine guns, if ai shoot standing that can only get the first bullet, I ask - why did he shoot bursts of why it was impossible to do so, he cut one that if a large deviation from the goal, we have to re-aim - Wild delirium!
The most correct solution comes to mind that the shooting was dependent on the worth or purpose of running, plus the time to hit 0.1 - 0.5 seconds in the standing and can be single, but if you run the queue, but not very long.


Updated by Sickboy almost 7 years ago

  • Project changed from DevHeaven (Only site issues) to ARMA2 Community Issue Tracker
  • Affected ArmA II version set to Please select...
  • Maxmem parameter set to Not set
  • Difficulty set to Not set
  • CPU set to Please specify!
  • Audio card set to Please specify!
  • Size of OS swap file set to Please specify!

Updated by kju almost 7 years ago

  • Due date set to 07/14/2010
  • Status changed from New to Feedback
  • Reproduced by another DH user set to No

Sorry I have hard times to understand your text.
Is it translated? If so please, provide the original language as a first step.

Updated by subfigura almost 7 years ago

там какая-то дебилная оптимизация - если Вы (игрок ) стоите рядом со стреляющим, то у него темп стрельбы нормальный (авто), если отойти метров на 15 ,меняется вроде на быстрые одиночные, но на самом деле меняется параметр aRateofFire. Звук не причем. Это темп стрельбы.

aiRateOfFireDistance = 200;
soundBurst = 0;
ffFrequency = 0.070000;
ffCount = 5;
burst = 1;
ffMagnitude = 0.500000;
aiRateOfFire = 0;

не помогает!

Зачем я это хочу? 1 данамика, 2 страшнее, стрелки эффективнее, 3 и солдаты не дохнут с полным боекомплектом, а хоть что-то успевают расстрелять.

Очень смешно сделана в игре стрелба из пулеметов, если ai стреляет стоя то попасть может только первая пуля, спрашивается - зачем он стреляет очередями, почему нельзя было сделать чтобы он врубался что если отклонение от цели большое, то надо заново прицеливаться -- ДИКИЙ БРЕД!
Самое правильное решение приходит в голову чтобы стрельба зависела от того стоит цель или бежит, плюс время на попадание 0.1 - 0.5 сек, в стоячего можно и одиночными, а если бежит то очередями, но не особо длинными.

Updated by Fireball almost 7 years ago

  • I am using some Mods set to No
  • Reproducible for you set to No

Updated by Fireball almost 7 years ago

  • Due date changed from 07/14/2010 to 09/14/2010

Updated by kju over 6 years ago

  • Due date deleted (09/14/2010)
  • Category set to Weapons
  • Status changed from Feedback to Expired

Please try to make a repro asking a friend to put it into simple English. Ty.

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