Feature #11002

Mortar/Arty damage radii

Added by Sandiford about 7 years ago. Updated about 7 years ago.

Status:Closed Start date:06/04/2010
Priority:Normal Due date:
Assignee:Xeno % Done:


Target version:1.2
Component:sys_bi_arty Affected Version:
Close Reason:


Currently an 81mm round in ACE has approx 35m kill radius and 60mm would radius.
This is much greater than any ref I can find and not great for gameplay either.

Attached are tweaks to the config with damage values based on FM 7-90 and other research - changed: 81mm, 82mm, 105mm, 120mm HE & WP (I've kept WP essentially the same, just scaled it with the HE rounds)
Damage is optimised for infantry targets. The simplistic damage model means i've had to reduce indirecthit on the larger shells which could affect damage against armoured vehicles. If anyone has a way to get the origin of explosions I can work on a more advanced damage model

FM 7-90 Appendix B: http://www.globalsecurity.org/military/library/policy/army/fm/7-90/Appb.htm#top

Component: sys_bi_arty

CfgAmmo.hpp - sys_bi_arty/CfgAmmo.hpp (19.3 kB) Sandiford, 06/04/2010 15:12

Associated revisions

Revision 1ba7abdb
Added by Xeno about 7 years ago

~CHANGED: Added sys bi arty 81 mm ammo changes from sandiford, refs #11002


Updated by rocko about 7 years ago

  • Category set to Config
  • Status changed from New to In progress
  • Assignee set to Xeno
  • Target version set to 1.3

Updated by Xeno about 7 years ago

  • Status changed from In progress to Closed
  • Target version changed from 1.3 to 1.2
  • % Done changed from 0 to 100
  • Component set to ac_sys_bi_arty

Updated by Sickboy about 7 years ago

  • Component changed from ac_sys_bi_arty to sys_bi_arty

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