Mortar/Arty damage radii
Currently an 81mm round in ACE has approx 35m kill radius and 60mm would radius.
This is much greater than any ref I can find and not great for gameplay either.
Attached are tweaks to the config with damage values based on FM 7-90 and other research - changed: 81mm, 82mm, 105mm, 120mm HE & WP (I've kept WP essentially the same, just scaled it with the HE rounds)
Damage is optimised for infantry targets. The simplistic damage model means i've had to reduce indirecthit on the larger shells which could affect damage against armoured vehicles. If anyone has a way to get the origin of explosions I can work on a more advanced damage model
FM 7-90 Appendix B: http://www.globalsecurity.org/military/library/policy/army/fm/7-90/Appb.htm#top
Updated by rocko almost 5 years ago
- Category set to Config
- Status changed from New to In progress
- Assignee set to Xeno
- Target version set to 1.3
Updated by Xeno almost 5 years ago
- Status changed from In progress to Closed
- Target version changed from 1.3 to 1.2
- % Done changed from 0 to 100
- Component set to ac_sys_bi_arty