Feature #10516

Land Vehicle Startup for tanks

Added by Yokhanan about 5 years ago. Updated over 4 years ago.

Status:Duplicate Start date:05/07/2010
Priority:Low Due date:
Assignee:- % Done:

0%

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Description

Hi fella's. I just wanted to chime in with a feature request for the future. I'm pretty sure the original ACE for Armed Assault had it where it took a few brief moments to startup land-based vehicles (cars, trucks, tanks, etc). I was wondering/hoping it would be possible to see its return in the future, as it just doesn't feel right hopping into a vehicle and tapping forward and instantly driving in a split second.


Related issues

related to A.C.E. for OA - Feature #6843: Realistic Veh Startup Time Rejected 12/12/2009

History

Updated by rocko about 5 years ago

  • Target version changed from 395 to Planned (Needs Contributors)

Updated by rocko about 5 years ago

  • Priority changed from Normal to Low

Updated by rocko about 5 years ago

This idea was dropped originally since vehicles kind of have a "starting sound".
Unlikely we will pick it again.

Updated by Yokhanan about 5 years ago

Well it's not the sound really that I was after, but rather how you couldn't just jump into a vehicle and take off right there and then. Even with tanks you couldn't just jump in, press forward and instantly drive away, but had to wait a certain amount of seconds because the tank was able to move. Still really minor either way, but figured I'd just throw it out there anyway, heh.

Updated by Lazyman about 5 years ago

Yokhanan wrote:

Well it's not the sound really that I was after, but rather how you couldn't just jump into a vehicle and take off right there and then. Even with tanks you couldn't just jump in, press forward and instantly drive away, but had to wait a certain amount of seconds because the tank was able to move. Still really minor either way, but figured I'd just throw it out there anyway, heh.

Yeah, in ACE 1 the M1-class of tanks (and only those, I believe) needed around 12 seconds for the engine to go to full power and be able to move. Also heloes needed around 6-10 seconds before the main rotor was engaged (simulating turning on the APU and all the various switches and whatnot. Black Shark players will know what I mean) and started spooling up.

While I agree that this extra startup time with most vehicles is unecessary, I think it would be interesting to see it implemented for the tanks.

Updated by rocko about 5 years ago

  • Subject changed from Land Vehicle Startup to Land Vehicle Startup for tanks

Updated by rocko over 4 years ago

  • Status changed from New to Duplicate
  • Target version deleted (Planned (Needs Contributors))

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