Main mission scaling
All the main missions are the same size +/- a random factor. Thios causes a problem when playing in very small villages, which become packed with enemies, and in Chernogorsk which is rather empty.
Updated by Rarius almost 5 years ago
- Status changed from New to In progress
- % Done changed from 0 to 50
I have released some code changes that use the radius of the main mission to scale the number of enemy groups are spawned. I beleive the code works fine, but it needs play testing and may need adjustments.