Feature #10264

Main mission scaling

Added by Rarius about 7 years ago. Updated about 7 years ago.

Status:Closed Start date:04/21/2010
Priority:Normal Due date:
Assignee:Rarius % Done:


Target version:-
Operating system:


All the main missions are the same size +/- a random factor. Thios causes a problem when playing in very small villages, which become packed with enemies, and in Chernogorsk which is rather empty.


Updated by Rarius about 7 years ago

  • Status changed from New to In progress
  • % Done changed from 0 to 50

I have released some code changes that use the radius of the main mission to scale the number of enemy groups are spawned. I beleive the code works fine, but it needs play testing and may need adjustments.

Updated by Rarius about 7 years ago

  • Assignee set to Rarius

Updated by Tankbuster about 7 years ago

  • Status changed from In progress to Closed
  • % Done changed from 50 to 100

Works fine, but wouldn't hurt to test extensively.
Nice job Phil. Spanking good bit of code. Another unique addition to CR.

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