Feature #102

Add better noise generation for applying bumpiness to height data

Added by Spooner about 6 years ago. Updated about 6 years ago.

Status:Assigned Start date:02/02/2009
Priority:Normal Due date:
Assignee:Spooner % Done:

0%

Category:Modifying terrain
Target version:0.2.0

Description

Currently, Roller just uses a simple noise function (literally, each vertex is: current_height + ((rand() - rand()) * bumpiness)). Each terrain vertex is modified up and down in isolation, so the resulting terrain can look too harsh and unnatural.

I think that a Perlin noise function would give a better result, with smooth rolling effect, rather than totally random "static".

History

Updated by Spooner about 6 years ago

  • Target version set to 0.1.0

Updated by Spooner about 6 years ago

  • Target version changed from 0.1.0 to 0.2.0

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